Hi there,
Thanks for reaching out! Happy to give you some initial thoughts on marketing your new app. I know you've asked about doing it organically, and while that's the dream for every founder, my experience in this game tells me a slightly different story. Relying purely on organic is one of the quickest ways to run out of steam before you've even started.
The truth is, getting an app off the ground, especially one aiming for that "viral" feel, almost always needs a deliberate, paid push to ignite the fire. Think of it less like marketing and more like buying the fuel you need for launch. I'll walk you through how to think about this, how to get your numbers right so you don't waste money, and how you can build a system that actually works.
We'll need to look at the myth of "going viral"...
Everyone wants to be the next big thing that just explodes out of nowhere. The story we hear is always about an app that just 'caught on' and spread like wildfire through word of mouth. Tbh, that's mostly a myth. It's a convenient story that leaves out the most important part: the initial spark.
Almost every single "overnight success" had a significant budget behind it, a massive pre-existing audience from another platform, or a PR team working connections for months. They didn't just upload to the App Store and hope for the best. They ran ads. They targeted specific communities. They paid influencers. They created a strategic push to get the app into the hands of the first 1,000, then 10,000 users. That's the group that creates the "organic" spread later on. Without that initial, paid momentum, most apps just sit there with a handful of downloads from friends and family.
The goal isn't to "go viral." The goal is to build a predictable engine for user growth. Virality is a potential, and very welcome, side effect of getting your core growth engine right. And that engine, especially at the start, is almost always powered by paid advertising. The good news is, it doesn't have to be massively expensive if you're smart about it, which brings me to the most important point...
I'd say you need to understand your numbers first...
Before you even think about what your ads will look like or which influencer to talk to, we have to talk about the numbers. This is the single biggest mistake I see founders make. They jump straight into marketing without knowing the one metric that determines success or failure: how much a user is actually worth to them.
The question you need to answer is not "How can I get cheap installs?" but "How much can I afford to pay for a user and still make a profit?" This is where the concepts of Lifetime Value (LTV) and Customer Acquisition Cost (CAC) come in.
LTV is the total profit you expect to make from a single user over the entire time they use your app. CAC is what you pay to get that user in the door. The basic rule of a healthy business is that your LTV must be significantly higher than your CAC, usually at least 3 times higher (a 3:1 ratio).
If you don't know your LTV, you're flying blind. You have no idea if paying £2 for an install on TikTok is a brilliant deal or a disaster. Figuring this out is your number one priority. It involves a few key inputs:
- Average Revenue Per User (ARPU): How much money, on average, a user generates per month (from subscriptions, in-app purchases, etc.).
- Gross Margin %: Your profit margin on that revenue after things like app store fees.
- Monthly Churn Rate %: The percentage of users who stop using your app each month.
Once you have those figures, you can calculate your LTV. I've built a little calculator for you below to play around with. Even if you have to estimate these numbers at first, going through the exercise is absolutely vital. It turns marketing from a guessing game into a maths problem.
Estimated Customer Lifetime Value (LTV)
Once you know you can afford to spend, say, £11 to acquire a user, the entire game changes. Suddenly, a £2 cost per install from a TikTok campaign doesn't just look good, it looks like a money-printing machine. This is the foundation of scalable growth.
You probably should define your audience beyond just "GenZ"...
Right, so you know your numbers. The next step is figuring out who exactly you're targeting. And I have to be brutally honest here: "GenZ" is not a target audience. It's a massive, incredibly diverse demographic that spans from high-schoolers to young professionals. Targeting "GenZ" is like trying to sell steak to every person who eats food. You'll waste a fortune reaching people who couldn't care less about your app.
The key is to stop thinking about demographics and start thinking about nightmares. Your Ideal Customer Profile (ICP) isn't defined by their age; it's defined by an urgent, expensive, or deeply frustrating problem they're experiencing. Your app is the solution to that specific problem.
What is the 'nightmare scenario' your app solves?
- Is it for GenZ students terrified of failing their exams because they can't focus?
- Is it for young GenZ professionals who feel cripplingly lonely in a new city?
- Is it for GenZ creators who are frustrated that they can't monetise thier small but highly engaged audience?
You need to get this specific. Once you isolate that nightmare, everything else falls into place. You know what language to use in your ads, you know what features to highlight, and you know where to find these people. They aren't just "on TikTok"; they're following specific creators, they're in specific subreddits, they're using specific hashtags that all relate back to their problem.
This process of narrowing down is the most critical strategic work you can do. It's the difference between shouting into the void and whispering in the right person's ear. I've mapped out what this process looks like below.
You'll need a proper pre-launch strategy...
So, you know how much you can spend and who you're targeting. Now, please don't just launch the app. That's another classic mistake. You need to build anticipation and validate that people actually want what you've built *before* it's live. The way to do this is with a pre-launch waitlist campaign.
The concept is simple:
- Create a simple, powerful landing page. This isn't your full website. It's a single page with one job: to get people excited about your app and capture their email address. It should have compelling copy that speaks directly to the 'nightmare' of your ICP, show off the most exciting features (maybe with mockups or a short video), and have a very clear call-to-action: "Join the Waitlist for Early Access."
- Offer an incentive. People need a reason to give you their email. Offer them something valuable. This could be guaranteed free access for the first 3 months, an exclusive feature for waitlist members, or just being the very first to use the app.
- Drive traffic with paid ads. This is where the paid strategy really kicks in. You'll run small, targeted campaigns on platforms like TikTok and Meta (Instagram). The goal isn't to get app installs yet, because the app isn't live. The goal is to get cheap, high-quality email signups. I've seen campaigns for waitlists get leads for pennies. I remember one campaign we ran for a store launch got 1,500 leads at just $0.29 each. This is completly achievable for an app waitlist too.
- Nurture your list. Don't just collect emails and go silent. Send them regular updates. Show them behind-the-scenes progress. Ask for their feedback on features. Make them feel like founding members. By the time you launch, you won't be launching to an empty room. You'll be launching to a crowd of hundreds or thousands of eager fans who are ready to download, use, and share your app on day one.
This strategy de-risks your entire launch. It proves there's demand, it builds a community, and it gives the app store algorithms all the positive signals they need (a spike in downloads) to start ranking your app higher organically. This is how you manufacture that "viral" takeoff.
We will need to pick the right ad platforms...
For a GenZ-focused consumer app, you have a few core platforms to focus on. You don't need to be everywhere, you just need to be on the right ones. Spreading your budget too thin is a recipe for getting no results anywhere. For your audience, the big three are TikTok, Meta (specifically Instagram), and Apple Search Ads.
TikTok Ads: This is non-negotiable for a GenZ audience. But you can't just run a standard corporate-looking ad here. It will fail, miserably. TikTok is a creative-first platform. Your ads need to look and feel like native TikTok content. This means user-generated content (UGC) style videos. Think of people talking to the camera, showing how the app solves their problem in a real-world way. It's about authenticity, not polish. The algorithm is powerful and can find your audience quickly if you feed it the right kind of creative.
Meta (Instagram/Facebook) Ads: Still a powerhouse. Instagram, in particular, is key for your demographic. The targeting options are incredible. You can target users based on interests (e.g., people who like competitor apps, or follow relevant influencers), behaviours, and create powerful 'Lookalike Audiences' from your waitlist signups. This means you can tell Facebook "go find me more people who look just like the ones who already signed up." It's incredibly effective. One campaign we worked on for an app client got over 45,000 signups at under £2 each using a mix of Meta, TikTok, and other platforms. Meta was a huge driver of that success.
Apple Search Ads (ASA): This one is often overlooked but it's pure gold. It allows you to place your app at the very top of the App Store search results when someone types in a specific keyword. This is high-intent traffic. These aren't people scrolling a feed; they are actively looking for an app like yours. You can bid on keywords related to your app's function ("study timer app"), your competitors' brand names (a bit cheeky, but very effective), and your own brand name to defend your position. It's often the most cost-effective channel for driving actual, high-quality installs.
Below is a quick visual comparison of how these platforms stack up for an app launch. It's not about which is 'best', but about using them for what they're best at.
I've detailed my main recommendations for you below:
There's a lot to take in here, I know. It's a world away from just "posting on social media." But this is the framework that actually works and builds a sustainable business, not just a flash in the pan. To make it clearer, I've broken down the entire process into a step-by-step plan. This is the exact roadmap I would use for an app like yours.
| Phase | Action | Why It's Important | Key Metric |
|---|---|---|---|
| 1. Foundation | Calculate your estimated LTV and target CAC. | This defines your budget and tells you if your business model is viable. Without this, all ad spend is a blind gamble. | LTV:CAC Ratio (Aim for 3:1+) |
| 2. Strategy | Define your ICP based on a specific 'nightmare', not just "GenZ". | Ensures your messaging and targeting are hyper-relevant, dramatically increasing ad effectiveness and lowering costs. | Clarity of ICP Statement |
| 3. Pre-Launch | Build a waitlist landing page and run paid ads (TikTok/Meta) to it. | Validates demand, de-risks the launch, and builds an initial user base ready for day one. Creates crucial momentum. | Cost Per Waitlist Signup |
| 4. Launch | Run App Install campaigns on Meta, TikTok, and Apple Search Ads. | Drives a surge of initial downloads, targeting both passive discovery (social) and active searching (ASA). | Cost Per Install (CPI) |
| 5. Optimisation | Analyse performance data, cut losing ads/audiences, scale winners. | Continuously improves efficiency, ensuring your ad spend is focused only on what works to acheive a lower CAC. | Cost Per Acquisition (CAC) |
This systematic approach takes the guesswork out of it. As for your point about needing a partner for video editing and stuff, that's a massive part of the puzzle for paid ads. The creative is everything, especially on TikTok. Having a partner who not only can edit but understands what kind of creative *converts* is definitly the way to go. It's not just about making videos look cool; it's about making videos that get people to download your app.
I know this is a lot to take on, and navigating the complexities of different ad platforms, audience targeting, and creative testing is a full-time job in itself. It’s where having an expert in your corner can make all the difference, saving you a fortune in wasted ad spend and months of frustrating trial and error.
If you'd like to chat through your app in more detail, we offer a completely free initial consultation where we can look at your specific goals and help you build a more tailored launch plan. It might be helpful to have a second pair of expert eyes on it.
Regards,
Team @ Lukas Holschuh