TLDR;
- Stop chasing cheap installs. The only metric that matters for monetisation is your Lifetime Value (LTV) versus your Customer Acquisition Cost (CAC). Most founders get this wrong.
- Your ads aren't the problem, your offer is. If your app doesn't solve an urgent, expensive problem for a specific group of people, no amount of ad spend will save it.
- Ditch "brand awareness" campaigns. You're paying platforms like Meta to find people who will never buy. Always optimise for conversions—installs, trials, or purchases—from day one.
- The best ad platform depends entirely on user intent. Use Apple Search & Google Ads for people actively looking for a solution, and Meta/TikTok for creating demand in people who don't know they need you yet.
- This guide includes an interactive LTV calculator to figure out exactly how much you can afford to spend per user, and a flowchart to help you pick the right ad platform.
Most founders think app monetisation is a numbers game. Get enough downloads, and the money will follow. They burn through funding chasing a low Cost Per Install (CPI), celebrating every cheap download as a victory. This is a complete fantasy, and it's the fastest way to run your company into the ground. Your app could have a million downloads and still be a commercial failure if none of those users ever pay you a penny.
The truth is, paid advertising doesn't magically create value. It only amplifies what's already there. If you have a brilliant app that solves a real, painful problem for a clearly defined audience, ads will pour fuel on the fire. If you have a mediocre app with a vague offer, ads will just help you burn your cash faster. The playbook isn't about finding clever ad hacks; it's about building a business where advertising is the logical final step, not a desperate first one.
So, your ads aren't working? It's probably your offer.
Before you blame the Facebook algorithm or your campaign settings, you need to take a hard look in the mirror. I've audited hundreds of failing ad accounts, and 9 times out of 10, the root cause isn't the ads. It’s a fundamental flaw in the offer. Founders fall in love with their idea, build a feature-packed app, and then try to figure out who to sell it to. That’s backwards.
You need to stop thinking in terms of demographics ("millennials in London") and start thinking in terms of nightmares. What is the specific, urgent, career-threatening problem that keeps your ideal user awake at night? Your app isn't a collection of features; it's the solution to that nightmare.
For a fitness app, the nightmare isn't 'needing to lose weight'. It's the crushing feeling of failure after trying and quitting a dozen other programmes. For a productivity app, it's not 'managing tasks'. It's the panic of a project manager seeing a critical deadline about to be missed, threatening their reputation. If you've launched your app but are struggling to get any paying users, this is almost certainly the reason why.
Once you've identified that pain, your entire marketing message changes. You're no longer selling an app; you're selling relief. You're selling a future where that nightmare is gone. This focus on a specific audience with a specific pain is what makes your message powerful and your ads effective.
Forget CPI: The Only Math You Need is LTV:CAC
The obsession with a low Cost Per Install (CPI) is a trap. A £0.50 install from a user who never opens the app again is worthless. A £15 install from a user who subscribes for two years is a bargain. This is where most founders fail. They don't know what a new customer is actually worth to them, so they have no idea what they can afford to spend to get one.
The answer is Lifetime Value (LTV). It tells you the total profit you can expect to make from a single customer over the entire time they use your app. Calculating it is not as hard as it sounds.
You need three numbers:
- Average Revenue Per User (ARPU): What do you make per user, per month?
- Gross Margin %: What's your profit margin on that revenue after app store fees etc.?
- Monthly Churn Rate %: What percentage of users do you lose each month?
The calculation is simple: LTV = (ARPU * Gross Margin %) / Monthly Churn Rate
Once you know your LTV, you can determine your target Customer Acquisition Cost (CAC). A healthy ratio for a growing app is 3:1 (LTV:CAC). So if your LTV is £300, you can afford to spend up to £100 to acquire that customer.
This single peice of information changes everything. It frees you from the tyranny of cheap clicks and allows you to advertise intelligently. That £10 CPI from a high-quality audience suddenly looks like an incredible investment. To make this real, I've built a calculator for you. Play with the numbers and see for yourself.
Lifetime Value (LTV): £210
Max. Customer Acquisition Cost (CAC at 3:1): £70
Knowing this number is the foundation of any succesful ad campaign, and it's essential for tasks like budgeting for Apple Search Ads where cost data can be scarce. It's all about shifting your focus from chasing cheap installs to acquiring profitable users. This mindset is the core of a better app ad strategy that targets high-value users, not just installs.
Choosing Your Platform: Where Do Your Users Live?
With your LTV and target CAC calculated, you can start thinking about platforms. Don't just throw money at Meta because everyone else is. The right platform depends entirely on your user's intent. Are they actively searching for a solution like yours, or do they not even know a solution exists?
High Intent Channels: Apple Search Ads & Google Ads
If your app solves a known problem, you need to be where people are looking for answers. That means search.
- Apple Search Ads (ASA): This is a must for any iOS app. You're catching users at the exact moment they are on the App Store looking to download something. The intent couldn't be higher. You can target keywords related to your app's function ("meal planner"), your competitors' names, or the problem you solve ("healthy recipes"). For founders in competitive markets, understanding how to budget for Apple Search Ads in a city like London is key to not getting priced out.
- Google Ads: Google's App Campaigns are powerful. They don't just show ads on Google Search but across their entire network, including YouTube, Google Play, and the Display Network. You're not just bidding on keywords; you're telling Google's machine learning who your ideal user is (based on in-app actions) and letting it find them. This is how you can achieve real app download growth in a market like the UK.
Demand Generation Channels: Meta Ads & TikTok Ads
What if people aren't searching for your app? This is common for new, innovative apps or games. Your job here isn't to capture existing demand, but to create it. This is where social platforms shine.
- Meta (Facebook & Instagram): Meta's strength is its incredibly detailed targeting. You can target users based on interests (e.g., people interested in 'meditation' and also 'Headspace'), behaviours, and create lookalike audiences based on your best existing customers. It's perfect for showing a problem to people who didn't realise they had it, then presenting your app as the solution.
- TikTok Ads: If your audience is younger, TikTok is a powerhouse. But it requires a different approach. The ads need to feel native to the platform—authentic, creative, and often user-generated in style. The right creative can go viral and drive huge volumes of installs. I remember one campaign we worked on for an events app, which saw massive growth by combining Meta, TikTok, Apple and Google Ads, getting over 45k signups at under £2 each.
To make this clearer, here’s a simple flowchart to guide your decision.
Focus on search-based platforms where you can intercept them.
Use social platforms to educate them about the problem and your solution.
Campaigns That Actually Convert
Once you've chosen your platform, you need to structure your campaigns for one thing and one thing only: conversions. This is where so many founders go wrong.
Stop Running "Awareness" Campaigns
The "Brand Awareness" or "Reach" objective on Meta is poison for a startup. When you select this, you are explicitly telling the algorithm: "Please find me the cheapest people to show this ad to, regardless of whether they will ever click, download, or buy." The algorithm dutifully finds an audience of people who are not in demand because they never interact with ads. You are paying to reach the worst possible audience.
From day one, every single one of your campaigns should be optimised for a valuable action. For an app, this means an App Install or, even better, an in-app event like 'Trial Started' or 'Subscription Purchased'. This trains the algorithm to find people who don't just see ads, but who actually take action. Effective tracking of Meta app installs is absolutely non-negotiable for this to work.
Creative is Your Biggest Lever
In 2024, your targeting can be spot on, but if your creative is rubbish, you'll fail. People are scrolling faster than ever. You have about 1.5 seconds to grab their attention. Your ad creative needs to stop the scroll and immediately communicate value.
Here are some creative strategies that work for apps:
- Problem-Agitate-Solve (PAS): Start with the user's pain point. "Tired of chaotic team projects?" (Problem). "Deadlines slipping and communication is a mess?" (Agitate). "Our app brings all your tasks, chats, and files into one place. See how." (Solve).
- User-Generated Content (UGC): Get real users to record short videos talking about why they love your app. These feel authentic and are far more trustworthy than polished corporate ads. We've had several SaaS clients see incredible results with UGC.
- Before-After-Bridge: Show the messy 'before' state (e.g., a cluttered spreadsheet for budgeting). Then show the clean, organised 'after' state (your app's beautiful dashboard). Your app is the 'bridge' that gets them there.
- Focus on the Outcome, Not the Feature: Don't say "Our app uses AI to categorise your spending." Say "Finally see exactly where your money is going each month, without lifting a finger."
The key is to test relentlessly. Test different hooks, different visuals (static images vs. video), different calls to action. A poor creative strategy on Google App Ads can be the sole reason a campaign fails to deliver results. For example, we've seen portrait videos focused on a single problem dramatically outperform generic landscape ads, slashing the CPI in half.
Budgeting, Scaling, and Knowing When to Get Help
So, how much should you spend? There's no magic number. A good starting point is to work backwards from your goal. If you need 100 new subscribers a month, and you've calculated your max CAC is £50, then your starting budget is £5,000 per month. If you've got a smaller budget, say under £2000 a month to start with, that's fine too - just be realistic with your goals.
Here's a rough idea of what you might expect in terms of Cost Per Install (CPI) or Cost Per Action (CPA) in developed countries like the UK or US. These are just ballpark figures; your own results will vary based on your niche, creative, and offer.
Scaling Is Not Just 'More Budget'
Once you find a winning combination of platform, targeting, and creative, it's tempting to just crank up the budget. This often leads to diminishing returns and a rising CPA. True scaling is more systematic.
- Improve Your Funnel: The easiest way to scale is to convert more of the users you're already getting. A 1% improvement in your app's trial-to-subscription conversion rate can have a bigger impact than a 20% increase in ad spend.
- Expand Audiences Methodically: If a lookalike audience of your paying users is working well, try expanding it from 1% to 3%. Test new, related interests. Don't do it all at once.
- Expand to New Platforms: If you've maxed out Meta, it might be time to take your winning creatives and test them on TikTok, or build out a high-intent strategy on Google. This is the core of how to scale app installs profitably.
The process I've outlined—defining your offer, calculating LTV, choosing platforms, creating compelling ads, and scaling intelligently—is the playbook. It's not easy, and it requires discipline. Many founders get overwhelmed by the sheer number of variables and the speed at which ad platforms change.
I remember one client, a medical job matching SaaS, who came to us with a £100 Cost Per User Acquisition. They were burning cash and getting nowhere. By restructuring their campaigns to focus on high-intent users on Google and building better retargeting on Meta, we brought their CPA down to just £7. That's the difference expert strategy can make.
Your Action Plan
You now have the framework. It’s time to put it into action. Stop guessing and start making data-driven decisions. This is the path from burning cash on vanity metrics to building a genuinely profitable app business.
I've detailed my main recommendations for you below:
| Phase | Action Item | Why It's Important |
|---|---|---|
| 1. Foundation | Nail Your Offer | Define the specific, painful problem you solve for a specific audience. Without this, your ads have no message. |
| 2. Strategy | Calculate Your LTV & Target CAC | This is your north star. It tells you exactly how much you can afford to spend, turning advertising from a cost into an investment. |
| 3. Execution | Choose Platforms Based on Intent | Use Search (Google/Apple) to capture existing demand. Use Social (Meta/TikTok) to create new demand. Don't just follow the crowd. |
| 4. Optimisation | Optimise for Conversions ONLY | Set up your campaigns to track valuable in-app actions (trials, purchases). Never use "reach" or "awareness" objectives. |
| 5. Scaling | Test Creative & Improve Funnel | Your biggest levers for growth are better ad creative and a higher in-app conversion rate. Focus here before just increasing the budget. |
If you've gone through this playbook and feel like you're still hitting a wall, it might be time for an expert opinion. Running paid ad campaigns for apps is a full-time specialism, and getting it wrong can be incredibly expensive. We offer a free, no-obligation strategy session where we'll look at your app, your current advertising (if any), and give you a brutally honest assessment of what you need to do to acheive profitable growth.
Sometimes a fresh pair of expert eyes is all it takes to see the one or two key changes that can unlock everything. If you're ready to stop gambling and start building a real monetisation engine for your app, feel free to get in touch for a chat.